Disclosure: This post is reader-powered and contains affiliate links. If you click through and make a purchase, I may earn a commission at no additional cost to you.

Wood Elf Realms · 140 points

Are Wood Elf Deepwood Scouts good?

Wood Elf Deepwood Scouts are not strong shooters in my testing. They finished 14th of 18 at short range and struggled badly against armour.

By DaveUpdated 2026-09-242026 Rules & ErrataHow I test

Quick answer: it depends what you point Wood Elf Deepwood Scouts at

Role
Scouting and harassment
Good against
Knights of the Realm (1.3, 11th): best ranking
Struggles against
Ironbreakers (0.5, 13th), Empire State Troops (2.3, 16th), Skaven Dregs (3.4, 13th)
Range
Loses some damage at range (70% kept)

Scouting and harassment is the job Wood Elf Deepwood Scouts did best in my testing, and it is the yardstick I would judge them by, rather than their 14th-of-18 overall average.

How many simulations I ran

I ran 120 volleys with Wood Elf Deepwood Scouts: ten fresh volleys at each of six targets, at both long and short range. Those volleys were part of the 2,160 I ran across 18 shooting units, and these were the Wood Elf Deepwood Scouts results.

Treat my Wood Elf Deepwood Scouts results as evidence rather than gospel: I strip out terrain, magic, characters and an opponent’s choices so the unit’s own performance shows through. With ten volleys per result, Wood Elf Deepwood Scouts (2.1) and Skaven Ratling Gun (2.0) finished level at short range, so I would not read anything into their order. Use these Wood Elf Deepwood Scouts figures as a strong guide to the job, not a promise.

2.1Avg wounds, short range (14th of 18)
1.4Avg wounds, long range (13th of 18)
70%Of short-range damage kept at long range
1.5Short-range wounds per 100 points

My verdict

I think Deepwood Scouts are for scouting and harassment rather than raw damage. Their best result was 3.4 wounds into Dregs at short range.

Best and worst targets for Wood Elf Deepwood Scouts

Wood Elf Deepwood Scouts: mean wounds per volley by target, long and short range 0 2 4 6 8 Knights Knights, long range: 0.8 wounds 0.8 Knights, short range: 1.3 wounds 1.3 Ironbreakers Ironbreakers, long range: 0.2 wounds 0.2 Ironbreakers, short range: 0.5 wounds 0.5 State Troops State Troops, long range: 1.4 wounds 1.4 State Troops, short range: 2.3 wounds 2.3 Dregs Dregs, long range: 2.6 wounds 2.6 Dregs, short range: 3.4 wounds 3.4 Rat Ogres Rat Ogres, long range: 1.7 wounds 1.7 Rat Ogres, short range: 2.1 wounds 2.1 Skirmish Archers Skirmish Archers, long range: 1.9 wounds 1.9 Skirmish Archers, short range: 2.7 wounds 2.7
Mean effective wounds per volley. Axis shared across targets.

Wood Elf Deepwood Scouts by target. Ranks out of 18. n = 10 volleys per cell

TargetLongRankShortRank
Knights of the Realm 0.8 14th 1.3 11th
Ironbreakers 0.2 16th 0.5 13th
Empire State Troops 1.4 16th 2.3 16th
Skaven Dregs 2.6 12th 3.4 13th
Rat Ogres 1.7 9th 2.1 12th
Skirmishing Empire Archers 1.9 8th 2.7 12th

Range and armour

At long range Wood Elf Deepwood Scouts kept 70% of their short-range damage. Their best long-range target was Skaven Dregs (2.6).

Against my two heavily armoured targets, Knights of the Realm and Ironbreakers, Wood Elf Deepwood Scouts averaged 0.9 wounds at short range. That puts them 13th of 18 for cracking armour.

How I set up the test

10 models could shoot in every matchup. My method page has the full setup.

How do they compare?

Other Wood Elf Realms shooters

Similar overall damage

Compare all 18 shooting units

My conclusion

Based on these results, I would use Wood Elf Deepwood Scouts for scouting and harassing light infantry, and not for damage against armour, to get the most out of them on the battlefield.

FAQs

What are Wood Elf Deepwood Scouts best at shooting?

Skaven Dregs: Wood Elf Deepwood Scouts did 3.4 wounds per short-range volley against them in my tests. Their lowest number was against Ironbreakers, at 0.5.

Are Wood Elf Deepwood Scouts better at long or short range?

Short range. Wood Elf Deepwood Scouts kept 70% of their short-range damage at long range, 7th of 18 for holding up at range. They averaged 1.4 wounds at long range against 2.1 at short range.

Are Wood Elf Deepwood Scouts good against armour?

Against Knights of the Realm and Ironbreakers, Wood Elf Deepwood Scouts averaged 0.9 wounds per short-range volley, 13th of the 18 units I tested.